Space Tourism V2 - Creative
React TypeScript SASS Three.js GSAP API
Animated intro scene showing a Pac-Man chasing a ghost across a stylized CSS Art environment. The sequence represents playful interaction and transition into the portfolio experience.
I specialize in frontend development, crafting interactive web experiences through animations, creative coding, Three.js scenes, and CSS Art
Contact MeFrom over 150 completed projects, this is a curated selection showcasing my work across interactive UI systems, creative coding, animations, and frontend experiments.
Exploring, building, and animating digital experiences that tell a story.
Small details that make every project engaging, interactive, and memorable.
My evolution from experimenting with visuals into a self-defined way of building custom, storytelling-driven interactive systems.
Visual curiosity
Animations & effects obsession
Sass as first creative tool
HTML / CSS / JS exploration
Frontend foundation
GSAP, Canvas, experiments
CSS Art identity forming
First all-in-one projects
Custom raw development mindset
Storytelling-driven interfaces
Hybrid frontend + creative coding
Own systems over libraries
Visual curiosity
Animations & effects obsession
Sass as first creative tool
HTML / CSS / JS exploration
Frontend foundation
GSAP, Canvas, experiments
CSS Art identity forming
First all-in-one projects
Custom raw development mindset
Storytelling-driven interfaces
Hybrid frontend + creative coding
Own systems over libraries
Check out the upcoming projects. I'm planning and what's next in line.
A peak CSS Art inspired by anime aesthetics, focused on handcrafted visuals, expressive detail, and polished design using HTML and SCSS.
A planned 7-page digital agency experience focused on scalability, component reusability, accessibility, and clean frontend architecture using React, TypeScript and TailwindCSS.
A collection of key milestones that shaped how I approach building interfaces, animations and frontend systems.
First complex frontend project built with vanilla HTML, SCSS and JavaScript, extended with GSAP-based timeline animations and custom interaction systems.Focused on advanced motion logic, UI transitions and experimental CSS Art elements. Built as a foundation for later experimental portfolio systems.
My first large-scale experimental project, built as a personal sandbox for pushing frontend boundaries. It combines multiple systems — from UI interactions and animations to data-driven components and creative visuals — all built in a fully custom vanilla stack.
First deeper exploration into complex CSS Art scenes, focused on building larger compositions instead of isolated elements. This phase expanded my understanding of positioning, layering and visual structure, while shaping a more systematic approach to constructing detailed visuals purely with CSS.
Most advanced CSS Art project I’ve built, focused on recreating complex character designs with high precision and clean structural logic. It combines detailed shape composition, layering and fine-tuned positioning into a single cohesive piece, representing a significant step forward in visual accuracy and technical execution.
My latest large-scale frontend project focused on building a more structured and scalable approach to everything I explored in previous work. It combines advanced interaction patterns, animation systems and UI architecture into a unified experience built with a modern vanilla stack.
Curious how I work and create? Here are some quick answers.
An interactive CSS Art memory challenge with playful animations and gameplay.
YOU WIN All CSS Arts found
A cinematic storytelling reels combining CSS art, animations, 3D work and interactive experiments.
CSS art piece — an interactive old school TV with lightning effect.
He's a self-taught frontend developer mastering creative coding for almost three years. He combines CSS art, animations, GSAP and Three.js effects in his projects while focusing on storytelling and unique interactive experiences.
He loves tackling complex projects and pushing the limits of frontend design. His focus is raw custom solutions — low-level coding instead of copy-paste components, learning and experimenting every day.
The experience begins with an interactive prompt inviting the user to enter the scene. The environment is designed as an immersive narrative and is best experienced with sound enabled.
After entering, a dragon appears and interrupts the scene with a sudden roar. The environment reacts to the impact, creating tension and movement across the composition.
Two characters are introduced into the scene. They respond to the threat by hiding and reacting to the dragon's presence, communicating briefly through visual speech bubbles.
As the dragon disappears, the characters return to view and the situation stabilizes. Their reaction shift from fear to relief, continuing the narrative interaction between them.
The experience concludes with a transition into a final state where the story settles, revealing the underlying structure of the scene and completing the interaction loop.
Behind the scenes of how interactive experiences are shaped through code, motion, and design decisions.
A behind-the-scenes look at how this interactive story was created. It follows the process from the initial idea and early concept, through building the scene, characters, and visual composition, to animation, timing, atmosphere, and final refinement into a complete storytelling experience.